FIRST ROLL CHART
1-1-1 thru 1-6-6: See
pitcher's walk rating. 2-1-1: Hit batter (if no runner(s) on base) 2-1-2: Hit batter (if runner(s) on base) 2-1-3: Pickoff by Pitcher (see Pick Off Chart) 2-1-4: Pickoff by Catcher (see Pick Off Chart) 2-1-5: Wild Pitch - any runners advance one base 2-1-6: Wild Pitch or Passed Ball. If catcher is rated SD, it is a Wild Pitch, otherwise it is a Passed Ball - any runners advance one base 2-2-1: Passed Ball. If catcher is rated SD it does not apply if a runner is on third base 2-2-2: Balk. Imposed only if a Superior (SUP) or Above Average (AAR) runner is on base 2-2-3: Interference by catcher (only if batter strikes out on Second Roll) 2-2-4: Injury to shortstop if batter doubles to CF; to second baseman if double to LF or RF 2-2-5: Injury to runner if batter has a triple 2-2-6: Injury to runner if force at second base 2-3-1: Injury to runner if tagged out at plate 2-3-2: Injury to defensive player on foul out 2-3-3: Injury to defensive player on deep fly ball 2-3-4: Injury to batter on infield hit with less than two outs. Injury to first baseman when two out. 2-3-5: Injury to pitcher if he makes put out 2-3-6: Ground Rule Double - if followed by any extra base hit 2-4-1 thru 2-5-6: Reserved for "Rare Events" 2-6-1 thru 3-2-6: Double Play only if first base occupied (if right-handed batter, 6-4-3; if left-handed, 4-6-3) 3-3-1 thru 3-4-4: Double Play any base runner situation. See team's DP rating, then read DP chart 3-4-5 thru 3-4-6: Triple Play if followed by infield line drive 3-5-1 thru 6-6-6: Error range. See team rating for errors AUTOMATIC STEAL. Does not apply if baserunner (or lead runner, if more than one), is rated Slow (SLO) or if any runner on third. Does not apply if team at bat is three or more runs behind or five or more runs ahead. Does not apply to runner on second base with two out. Otherwise: 4-4-4: Lead runner must be Superior (SUP) or Above Average (AAR) - use Stolen Base Chart 5-5-5 and 6-6-6: Use Stolen Base Chart |
Rev 1.0 - 5/5/99