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Technical Knock-Outs (contributed by J. R. Weaver) I. Overruling TKOs: Rules state that a fight will be stopped if X number of points are scored over a number of rounds, based on the opponent's TKO rating. One veteran player noted that TKOs are perhaps too easy to come by. His recommendation was that if the fighter who is being checked for TKO wins a round, then he negates the possibility of a TKO, and the process starts over. I've had instances where a fighter actually wins a round, only to be TKOed due to the total number of points scored against him over three rounds. In reality, the judges would see that the boxer is still fighting effectively, and has survived the affects of earlier punishment. II. TKO Resistance: Here's
another rule variation I go by. Instead of going by the original Title Bout TKO
format (which I think yields WAY TOO MANY easy unrealistic TKO's), I go by this
chart. Instead of adding up fighter points over 2 or 3 rounds that count toward
the TKO, I prefer this chart for accumulation.
Note: Rule provision for canceling out potential TKO still applies here too. So if Roberto Duran has 221pts. on Donald Curry going into the 15th, Duran doesn't cash in on the TKO until he leads Curry in the round...At which point, however, he does take the pts. lead in the round and has the required pts. for the TKO, then Duran wins via TKO in the 15th. In another scenario: If Curry outpoints Duran and cancels Duran's TKO in the 12th, Duran can still earn the TKO in the next round in question (238 required for the 15th) BEFORE THAT ROUND IS ACTUALLY REACHED provided, again, that he gets the required pts. against Curry's TKO rating AND is leading in the round currently in progress. For instance, if Duran reaches 238 pts. in the 14th AND IS AHEAD on points for the round, then Duran scores the TKO in the 14th round... I have play-tested this to nuts and find it extremely enjoyable and accurate. Not nearly as many fluke TKO's here although they can still happen, as that is the sport of boxing. But I find this system lets the laws of statistical probability to have greater relevance here. In other words, the fighters themselves determine more of the fight out come. Less is left to luck and chance, more left to the true abilities, tendencies and characteristics of the fighters themselves.Here, you'll find more classic bouts with much more of a realistic outcome. Endurance & Fatigue I prefer a combination of the basic endurance rules, using END points, and the updated rules, circa 1990. When a fighter's END points are spent, simply make the following adjustments to his ratings, one time only:
Counterpunching The old ATG (all-time greats) card set does not have counterpunching ratings on it, but I still like to use counterpunching in my replays. When a fighter misses, I allow the other fighter a chance to counter. Simply look at the next RN (random number), if it is within the PL range, then the fighter scored with a counterpunch. Note: scoring a counterpunch does not automatically give the fighter control. Fighter's Overall Rating as a Reputation Factor (contributed by J. R. Weaver) This rule takes into greater account that boxer rating that
seems to do nothing more than just sit there on the boxer's card. For example, what does Harry Greb's (12) really mean? Well
to me, his card doesn't always look or "fight" like that high a rating
to me. What about Marciano's (12) rating? I think the Trunzos' intention (or my
intention is) was to have this rating not only reflect a fighters' over-all
ability but to as well account for their reputation and popularity...It goes to
say that popular fighters seem to win the close fights too: Case in
point:Sugar Ray Leonard, Rocky Marciano, Carlos Monzon, Roberto Duran as a
Welterweight, Julio Cesar-Chavez, and perhaps to a slightly lesser extent,
Pernell Whitaker and others, etc. All seemed to have that knack for either using
wonderful ring generalship and incredible fan appeal as in Leonard's case,
incredible grit and preserverance and determination in Monzon's, or amazing
defense Whitaker's case, to win the close fights and thus preserve their
standing and reign over considerable time..These "intangibles" which I
think the boxer rating needs to capture, does not come to life in Title Bout. At
least I don't think so. There's just no way that a lot of these greats could
have made it as far as they did without some help from the crowd and the judges
alike (Marciano vs. Ezzard Charles)and just who they were PERIOD... S-o-o-o: when the round is a "check" rounds the
round goes automatically to the fighter with the higher boxer rating provided
he is also ahead by that 1-5 pt. margin in the round in progress on all
the judges' cards. If the fighter with the higher boxer rating is behind
by 1-5 pts. in the round in progress, then just follow the regular
check of the judges' scorecards at the conclusion of the round. Training Variables If you are campaigning with a particular fighter or weight class, you can spice it up by using a training factor. Roll percentile dice for each fighter, to see how well the fighter prepared for the upcoming bout. Treat the ratings on the fighter's cards as median values, then roll percentile dice and consult the table below for adjustments to each fighter's ratings:
A Quick Simulation Method for Title Bout: I do not recommend quick simming fights if you can avoid it. But if you’re like me, sometimes you can’t avoid it. This method is intended to help you quickly determine what has happened with other match-ups within the weight division and how the rankings have changed. In no way does this capture all of the factors that are weighed in an actual Title Bout simulation. 1. Determine the relative advantages of both fighters. The following adjustments will be added to a d100 (percentile) roll for each fighter: · Add 5 points to the appropriate fighter for each point of advantage in the following categories: CF, HP, KDR1, KOR, and Defense. · Then sum the total number of 3-point ranges (under Hitting Value) on both fighters’ cards and subtract the low from the high. Example: George Foreman’s ATG card has 3-point ranges: 5 (jab)+12 (hook) +17(cross) +13(combo) +13(uppercut) = 60. If his opponent had a total of 40 in the 3-point range, then the difference is 20. So apply another 20 points in favor of Foreman. · Then subtract the low END (endurance rating) from the high END, and apply the difference to the fighter with higher endurance. Example: Foreman’s END is 70, but his opponent has 90. Subtract 20 points from Foreman’s overall percentile bonus. Now you have arrived at the net adjustment. 2. Roll for the Result. · Roll d100 (two ten-sided dice) as percentile dice for both fighters and add the net adjustment from step one. (the first die is multiplied by 10, then the second die is added, creating a result between 1 and 100. Double zeros equals 100.). · If either fighter rolls a 00 (or unadjusted 100) he automatically wins by KO. This provides the possibility of a rare “shocking upset”. If both fighters, roll 00, then they cancel-out each other. · Now compare the two scores; the highest wins. 3. The Outcome Option.
If you would prefer some added detail, then subtract the difference
of the scores and check the corresponding description below:
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