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Chub9Offline
Post subject: FAR racing game play example  PostPosted: Mar 23, 2015 - 10:06 AM



Joined: May 18, 2013
Posts: 107

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Hi

Just bought the game and am a bit confused with the rules. Can someone post a typical game play flow, so I can get a better idea of how the game plays?

Thanks


Walter
 
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Downey GamesOffline
Post subject: Re: FAR racing game play example  PostPosted: Mar 24, 2015 - 12:09 PM
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Chub9 wrote:
Hi

Just bought the game and am a bit confused with the rules. Can someone post a typical game play flow, so I can get a better idea of how the game plays?

Thanks


Walter


What exactly confuses you? That will help us explain it to you.
 
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Downey GamesOffline
Post subject: RE: Re: FAR racing game play example  PostPosted: Mar 24, 2015 - 12:14 PM
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This is a sample race that Phil posted. It may help you. Also, there is a file in the download section that illustrates the final positioning procedure.


http://tabletop-sports.com/modules.php?name=UpDownload&req=getit&lid=2894

======================================
Sylvania 300, Loudon, NH 2013 Chase, Race 2

Pole. Marcos Ambrose is selected (dice roll 55). He isnít on the board, so we take him from the stack of 7 drivers left out and place him on square 66. Greg Biffle was on 66 and is placed on the top of the stack of 7 ready to be going on the board at the first opportunity.
Challenge. Dice roll 45 selects Brian Keselowski. He will challenge at -6 and fail automatically. He is removed from the board and placed along the top edge with a green lapped marker. Greg Biffle takes his place on the board in square 45.
This is the procedure outlined in the rulebook but you can use this OPTIONAL RULE
When a challenger will automatically fail a challenge (due to a rating difference of -5 or more), deal with him following to the procedure outlined in the rulebook. BUT also select the highest race rated driver adjacent to the square where the driver was as the Challenger to the race leader. This will ensure even better racing and more lead changes opportunities.
So , the highest rated adjacent driver to square 45, not including Greg Biffle who just arrived on the board, is dale Earnhardt Jr (rated 10). He challenges Ambrose rated 8 at +2. This gives him a range of a successful pass between 5 and 12 according to the Quality Pass Matrix. A roll of 8 is enough for Junior to take the lead.
Mechanical. The red/White dice roll indicate 25. Jamie McMurray in square 25 and Casey Mears (15), David Gilliland (26), Dale Earnhardt Jr (35) and Jeff Burton (24) all adjacent are designated to have a check against the Mechanical Trouble Avoid rating. I will voluntarily disregards the optional rule about the Track modifiers in this instance.
Murray is rated 10, rolls 5. His rating beats the dice. He is ok. Mears is 10 and rolls 9 (close shave), Gilliland is rated 9 and rolls 10. He is out. A roll on the Mechanical Retirement Chart tells us due to crankshaft failure. Dale junior is rated 10 and rolls 6. He is ok. Jeff Burton is rated 10 and rolls 10, matching his rating. He is in trouble but not terminally. A long stay behind the wall will put him several (plenty) laps down. We enter Gillilandís name in the result sheet in 43rd place, remove his car from the board and replace it with the next on the top of the stack: AJ. Allmendinger. We move Jeff Burtonís card to the top edge of the board and place a RED marker on his card. JJ. Yeley replaces him in square 24.
Challenge. We close the first action phase with another challenge to the race leader. The dice roll (34) designate Ryan Newman, rated 9 and challenging at -1. His range of success is 8-12 and a roll of 6 means that he isnít successful. Dale Jr sees off the challenge and continues to lead.
The next action phase is Green Flag. There is no random challenge during this phase because this phase is itself a series of challenges to the race leader. The red/White dice designate square 24 JJ Yeley and all adjacent drivers to him. They are in priority order: Brian Vickers (12 oíclock), Jamie McMurray (3 oíclock), Ryan Newman (6 oíclock) and Juan Pablo Montoya (9 oíclock).
Yeley is rated 3 and challenges at -7. An automatic fail. Because this is the Green Flag phase, we would not apply the optional rule of substituting auto fail drivers. In any case, Yeley is lapped by the race leader. His card moved off board to the top edge, a green marker is placed on the top and Joe Nemechek comes on the board to replace him. Brian Vickers is rated 9 he challenges at -1 with a success range of 8-12. A roll of 9 is good enough for him to take the lead.
The next challenge in the Green Flag phase will be made against Brian Vickers. It comes fromJamie McMurray, rated 9 also. He challenges at 0 with a success range of 7-12. A roll of 8 means that we have a new leader. Next is Ryan Newman, also rated 9 and also challenging at 0 with a 7-12 success range. Another 8 and another lead change. Finally, Montoya, rated 8 challenges at -1 with and 8-12 range. A roll of 7 means that he is not able to pass the leader. Ryan Newman finishes the Green Flag phase in the lead.
We now get to the point when we have a round of pit stops under green flag conditions. This is the Pit Crew. A Red/ White dice roll designate square 12. Its occupier and adjacent squares will challenge the race leader using their PIT rating. Ryan Newman, the race leader is pit rated 9 and thatís more than enough on this occasion. By an incredible feat of luck, all pit crew challengers, in order: Timmy Hill, Danica Patrick, David Reutimann, Josh Wise and Landon Cassill are all rated X. This means that they will auto fail any pit crew challengeÖ and they do. All are removed from the board and receive a green lapped marker. Mark Martin, Denny Hamlin and Jimmie Johnson, the last three drivers not yet on the board replace them in that order. All 43 drivers have now been on the board. We still have two vacant squares. Drivers will now rejoin the board in order of rating, highest first, unlapped having priority over 1 x green marker, then 2 x green markers or more, then yellow markers and finally red markers. As a result, Danica, rated 5 and reutimann rated 3 rejoin the board but with a green marker on their card.
The second part of this action phase is Penalty. We will check if any violations have been spotted by race officials. First we roll the Red/White and designate square 36, meaning that Matt Kenseth, AJ. Almendinger, Aric Almirola, Kyle Busch and Dale Earnhardt Jr will be checked. Matt Kenseth (9) rolls 11. A single die roll on the Pit Stop Penalty Chart informs us that #20 was caught speeding on pit road on his way out. Kenseth card is removed to the top edge, a green marker placed on the top and replaced by JJ Yeley.
All other drivers beat the dice with their rating and havenít committed any violations. Finally, we end this action phase with a Challenge. Square 56 is occupied by Brad Keselowski rated 10 and challenging Newman at +1 with a 6-12 range. A dice roll of 8 means that we have a new leader.
The next phase also opens with a Challenge. This time Montoya in square 23 is selected and challenges Keselowski at -2 with a success range of 9-12. A roll of 9 is just enough for #42 to take the lead.
The main action of this phase is Contact. We have a wreck. The red/white roll indicates square 63 and adjacent, occupied respectively by: Mike Bliss, David Ragan, Carl Edwards, Junior Johnson and Denny Hamlin. Again, I shall not apply the optional rule of using track modifiers. The driversís Accident avoid rating must exceed the dice roll for them to avoid trouble.Mike Bliss is rated x and automatically fails. He is out. Matt Kenseth is back on the board. David Ragan is rated 6 and rolls a 6. He is collected and gets damage. His card goes to the top edge and receives a yellow marker. Landon Cassill returns to the board.Carl Edwards (10) and Jimmie Johnson (Cool both escape trouble but denny Hamlin (7) rolls 7 and is involved. His card goes to the top edge and receives a yellow marker while Brian Keselowski and the #52 car return to the board.
Next we have to determine who will receive a free pass and get back on the lead lap. We check who the driver with a green marker with the highest Race Rating is. It is Matt Kenseth (10) who becomes the Lucky Dog.


A direct consequence of Contact is a round of pit Stop under yellow. Next we have Pit Crew action. The procedure is similar to pit stops under green except that we do not have a new race leader following each check. Instead the last successful pit challenger will become the race leader once everyone has been checked. Also, PIT CREW UNDER CAUTION always involve the drivers in the squares adjacent to the race leader + 1 randomly selected challenger. The drivers adjacent to race leader Juan Pablo Montoya are: Jimmie Johnson, Joe Nemechek, Paul Menard and Danica Patrick. The randomly designated challenger will the driver with the highest rating in square 36 or adjacent squares. JJ Yeley (3) is in 36, with Allmendinger (Cool, Almirola (Cool, Kyle Busch (10) and Dale Earnhardt Jr (10) in adjacent squares. Kyle Busch is selected over Dale Junior because of the priority rules.
Back in the pits Jimmie Johnson challenges Montoya at +5 It is an automatic success for #48. Montoya was the race leader therefore he cannot be lapped if losing an automatic fail. Next, Joe Nemechek is checked against Jimmie Johnson. He is rated x and fails automatically. He wasnít race leader and therefore is moved to the top edge, receives a Green marker and is replaced by Timmy Hill. Paul Menardís pit crew is next, rated 4, challenging the crew of #48 at -4 with a narrow 11-12 success range. Itís a good stop but 10 is not enough, just outside the range. Danica Patrickís crew is rated x and automatically fails, moved to the edge with a green marker and replaced by Josh Wise. Kyle Busch has a pit crew rated 10 and has a +1 advantage on #48 with a 6-12 range. A roll of 6 is just enough and allows Kyle to win the race on pit road. #18 is our new leader.
A Challenge closes the 4th action phase, with Kasey Kahne in square 21 being selected. He challenges teammate Jimmie Johnson at -1 and a roll of 8 is just within the 8-12 range for a lead change.
We are now in the closing laps of this race with several conditional events possibly on the menu. First is Mechanical. This event will befell the race leader only and is activated by a dice roll within 8-12 range at this track. A roll of 5 is well out no mechanical gremlins for the race leader today.
A Challenge follows, red/white 61 indicate Martin Truex Jr currently in this square. He is rated 10 and challenges Kahne at +1 (6-12) but a roll of three means that Kasey easily sees off this challenge. Next is a possible Contact phase activated by a roll within 7-12 at Loudon. 8 is rolled. We have a contact. At this stage, it always involves the race leader, adjacent squares and one random selection. Other than kasey Kahne, race leader we have to check: David Reutimann, Josh Wise, A. Almirola, AJ Allmendinger, and Kurt Busch selected as the highest rated in or adjacent to 62. All but Josh Wise are ok. Wise is collected his rating of 2 not able to beat a roll of 3. He is removed to the top edge, receives a Yellow marker and replaced by Joe Nemechek. Next we check for the Lucky Dog. It is Danica Patrick who receives the free pass and loses her green marker.
Because we had a contact action phse, we automatically have a Pit Crew a round of stops under yellow. Drivers adjacent to the race leader and one random selection will challenge the race leaderís pit crew. Because we are under yellow, we will only assess who is leading once everyone is done. Truex, Bowyer, Almirola, Almendinger and Harvick are the drivers concerned. Truex is successful and seems to have the edge but it is Harvick who wins the race on pit road and becomes our new race leader. Allmendinger had a dreadful stop and is moved to the top edge,receives a green marker and is replaced by Danica Patrick.
Next we have a Challenge with Kurt Busch selected. At -1 and a 8-12 range he is not able to overhaul Harvick with a roll of 5.
The Contact event automatically voided the Pit Crew action as nobody needs to pit under green flag. We score across this event but enter Harvick as the race leader in the appropriate box.
The next action could be a run under Green Flag, activated by a dice roll within 8-12. A roll of 2 means that we do not have challenges to the race leader under green flag. We score across the event and enter Harvick as the race leader in the appropriate box. This leaves us with the Final Challenge. Only the highest rated driver adjacent to the race leader can challenge, provided that his race rating is not 2 or more lower than that of the race leader. Adjacent to Kevin Harvick (11 rating) are in priority order 12:00 Almirola rated 8 (too low for selection) Gaughan (2, also too low), Stremme (4 also too low) and Kyle Bush (10) and eligible for a last challenge. Kyle challenges at -1 with a target range of 8-12. The race hinges on the last roll of the dice it is 7 not enough, Harvick hangs on to win by a car length. Kyle bush is second, Almirola 3rd, Stremme 4th and Gaughan a surprising 5th , Johnson, Edwards, Gordon, Brad Keselowski and Kenseth complete the top 10.
 
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Chub9Offline
Post subject: FAR racing game play example  PostPosted: Mar 25, 2015 - 12:07 AM



Joined: May 18, 2013
Posts: 107

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Thanks for the info. I will review it along with the download file. I guess as long as I follow the structure of the score sheet that will help. I guess I need to associate the dice rolls with the racing grid. Also I think I get it that a challenge is based upon the dice roll and who corresponds on the racing grid not necesarry the car right adjacent to the leader.


Walter
 
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Chub9Offline
Post subject: FAR racing example of play  PostPosted: Mar 25, 2015 - 11:03 PM



Joined: May 18, 2013
Posts: 107

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HI,

So if I read it correctly a driver can only challenge once during the race? Or is it per the event of the race. In other words if you roll a 53 in a challenge and then in another challenge if you roll another 53 you ignore it or what? Please let me know how to handle it.


Walter
 
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