Main Menu
· Home

Contents
· Forums
· Our Reviews
· Search
· Web Links
· Privacy Policy


Hosted Sites
· Downey Games
Online
There are 151 unregistered users and 1 registered user on-line.

You can log-in or register for a user account here.

Other Stories
· 2018 Ultra Quick College Football Available (Dec 09, 2018)
· 2018 College Available for Downey's FS Football (Dec 09, 2018)
· Downey Games 2018 Cyber Monday Sale (Nov 26, 2018)
· Thanksgiving Sale 2018 at Downey Games (Nov 16, 2018)
· UQ Baseball 2018 MLB Season Released (Nov 12, 2018)
· Three New Ryder Cup Seasons Available (Oct 12, 2018)
· 2018 MLB Released for HardBall Wars (Oct 03, 2018)
· 2018 IndyCar Racing Year Book Available (Sep 26, 2018)
· 2018 PGA Tour Released (Sep 25, 2018)
· 2004 and 2007 Bull Riding Available (Sep 06, 2018)
tabletop-sports.com Forum Index

Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Author Message
rangerfOffline
Post subject: Timeouts  PostPosted: Sep 25, 2012 - 06:43 PM



Joined: Jun 01, 2009
Posts: 17

Status: Offline
I own most of the Football games from Downey games and I have a question about timeouts.

When you try to play solitaire, when you apply the timeouts if you
don't want to decide foe any of both teams?

Thank you very much

Fer
 
 View user's profile Send private message  
Reply with quote Back to top
MKABearOffline
Post subject:   PostPosted: Sep 25, 2012 - 09:38 PM



Joined: Feb 13, 2010
Posts: 354

Status: Offline
When I play solitaire, which is almost all of the time, I call time outs for the other team as if I were their coach. I do my best to be fair. I do the same thing when deciding whether to take the play or the penalty.

It isn't perfect, but if you play solitaire and cheat, you know who you are cheating.
 
 View user's profile Send private message  
Reply with quote Back to top
HoustonRulesOffline
Post subject:   PostPosted: Sep 26, 2012 - 03:30 AM



Joined: Sep 25, 2005
Posts: 453
Location: Houston, TX
Status: Offline
What I do for solitaire timeout calling (in the fourth quarter), is as follows: If at the beginning of a play there is three minutes or less left on the clock, after a clock-running play, roll one die. On a 1-4, the coach that needs to calls the timeout, on a 5-6, he doesn't. Once there is 1:30 or less at the beginning of the play, timeout is always called after any clock-running play. This is just how I handle it.

_________________
Marty Klestadt

Eat 'em up Coogs!

\ n / /
 
 View user's profile Send private message  
Reply with quote Back to top
rangerfOffline
Post subject:   PostPosted: Sep 26, 2012 - 06:59 AM



Joined: Jun 01, 2009
Posts: 17

Status: Offline
Thank you for the help.

I go with the ideas.
 
 View user's profile Send private message  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT - 6 Hours
Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © 2003-2007 The PNphpBB Group
Credits
All logos and trademarks in this site are property of their respective owner. The comments are property of their posters, all the rest (c) 1998-2012 by Jeff Downey and Tabletop-sports.com
theme © by narodniki.com