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gridironOffline
Post subject: Odd Score Conversion Table  PostPosted: Sep 02, 2016 - 04:22 AM



Joined: Nov 21, 2006
Posts: 267

Status: Offline
I thought I saw an odd score conversion table once. If not, thinking that 1=0, 2=3, 4=3, 5=6 will work nicely. Anybody else do something similar?
 
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DavePOffline
Post subject:   PostPosted: Sep 02, 2016 - 08:40 AM



Joined: Aug 06, 2009
Posts: 491

Status: Offline
This was posted on the forum a few years ago:

----------------------


RBoecker wrote:
I recently purchased UQF the 1970's decade. I am through 6 weeks of the 1970 season. I have a question about some final scores that I am getting. Does anybody have a solution when a final score of 20-1 or 11-4 is generated? Is anybody using any modifications when playing this game. Any help would be greatly appreciated.

Thanks, Rick


The latest version of the game adds the following:

If you have a negative final score, roll a single 10-sided die. For odd rolls treat this as a shutout (0). For even rolls, the team has scored 3 points. If the 3 point score is more than the opponent, credit the opponent with 6 points. This rule may seem odd, but it is done to limit the shutouts to a
realistic level.

If you have a final result that doesn’t look like a football score, use the following chart:

SCORE ADJUSTER
0 28 54 77 103
3 30 55 79 104
6 31 56 80 105
7 33 58 82 107
9 34 59 83 108
10 35 61 84 110
12 37 62 86 111
13 38 63 87 112
14 40 65 89 114
16 41 66 90 115
17 42 68 91 117
18 44 69 93 118
20 45 70 94 119
21 47 72 96 121
23 48 73 97 122
24 49 75 98 124
26 51 76 100 125
27 52 101 126

If your score does not appear on the chart, simply take your score and apply the “next” numberon the chart for the final score.

The chart was created by Kim Robinson.

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tabletop-sports.com
 
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FrankCOffline
Post subject: adjustments  PostPosted: Sep 02, 2016 - 08:57 AM



Joined: Feb 28, 2010
Posts: 1899

Status: Offline
I do 1 & 2 =3,

4 = 6

5 =7

Whatever I add to the 1 - 4 adjustment I also add to the winning score. Example if the score is 18 - 4 and I make the 4 a 6, I also make the 18 a 20.

If it happens that both teams have a minus then I add 10 to each team; a team with -8 would be +2 and a team with -3 would be +7. After the conversion then the score would be 7-3.
 
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gridironOffline
Post subject: UQF  PostPosted: Sep 02, 2016 - 09:23 AM



Joined: Nov 21, 2006
Posts: 267

Status: Offline
Thanks. That's a good way to do it.
 
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ARothman
Post subject: RE: UQF  PostPosted: Sep 04, 2016 - 02:07 PM



Joined: Jul 08, 2015
Posts: 162
Location: Louisville, Kentucky
I do it a little differently. I consider the only impossible scores a 1 or a negative number. If a team ends up with a 1 I move it to 2 and add 1 to the other team also. Also if a score is negative I add enough to get the negative to 0 and then add the same amount to the opposing team. In this way goal differential is the same.

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gridironOffline
Post subject: Odd Score Table  PostPosted: Apr 08, 2017 - 03:06 PM



Joined: Nov 21, 2006
Posts: 267

Status: Offline
Where can this be found in a printable chart format?
 
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